Gladal is located in the northern part of the map, on the western shores of the Empire of Demalion and subsequently the Duchy of Westmist (Lyon). The lands are native to the Brudvir tribe and expected to be cold, full of forests, mountains, wildlife and a variety of herbs and lichens.
While the land provides plenty of wood for housing and shelter, and enough animals to support settlements, the scarcity of other types of food because makes the northern region impractical for creating many large Settlements
Instead, the Brudvir typically create small villages or hamlets, referred to as dens, within relatively close proximity of one another. This provides reasonable access to neighbors, while still allowing enough space between them to hunt and gather food.
Due to their location, their primary food sources are meat, lichens and fungi, dairy and other animal products. Taking advantage of the permafrost, the ground is used to store food and other perishables. For smaller containers, leather and wood can also be used.
Gladal is part of Duchy and community of Lyon, that is located north of us. we decided to settle back in Westmist because it provided both better opportunities and we will still be part of a larger community. Westmist will be acquired by Lyon during reverse auction. And to avoid even more confusion – the name “Lyon” wasn’t accepted by SBS, so it got renamed into “Ljón”. It doesn’t matter if you call it Ljón from now on or keep calling it Lyon, they both refer to the same duchy
Gladal Confederation at the moment consists of 2 counties – Lower Gladal and Gladal (green) which will be merged as soon as possible and 2 Cassus Belli counties – Stormbreak and Lower Tithe (blue) which will be acquired via CB or during reverse auction and also incorporated into Gladal. However, none of this makes a difference in how things are being run in any of those counties.
As mentioned before, the tribe native to the land where Gladal will be is: Brudvir.
The Brudvir are one of the most physically impressive tribes. Sharing a lineage with the Neran, Hrothi and Kypiq as one of the original Proto-Neran, they look similar in appearance. However, they are taller and more muscular in stature due to their meat-rich diet. Standing around 6’3″ (190cm) on average, they are tied with the Janoa as the third tallest tribe, behind the Yoru and Dras. Unlike the Janoa, their height comes with significant muscle on both the upper and lower body, giving them an average weight of between 225-250 lbs (102-113 kg). Adapted to life in the boreal forests that lie along the extreme latitudes of Elyria, they also have fairer skin than the Neran, with pinkish undertones. In addition, the Brudvir have hair – and often heavy beards – ranging in color from red, to strawberry blonde, to blonde. Combined with their yellow or hazel eyes and pronounced, flesh-rending canines, the massive Brudvir can be an intimidating tribe to encounter.
The Brudvir’s physical adaptations owe much to the cold and hostile environments they’ve made home. Over time, they have developed several distinct adaptations similar to the creatures they live alongside.
- Minor resistance to cold and disease
- Sense Direction
- Tracking – Improved ability to track
- They have a very low tolerance for alcohol or other poisons and toxins
- Crafting perfectionist. Crafting for the Brudvir takes slightly longer but they end up making items slightly better.
Learning from the other animals of the forest, the Brudvir have developed a constant vigilance and mental fortitude, being able to utilize their impressive will and focus to power through that which most people would cave to. Living in the Boreal forest isolated from most races, the Brudvir are not the most charming of tribes, however their intuition is high and they can quickly identify the motives of foreigners. They also highly value leadership and cultivate such a trait within their packs. Similar to the Hrothi they excel in physical strength and resilience, however their reflexes and agility suffer from their large form.
Sharing a lineage as Proto-Neran, the Hrothi share many characteristics with their neighbors. Typically a fair bit shorter than most Neran, the Hrothi have an average height of about 4’9″ (145cm). However, their shared lineage with the Brudvir leads to their propensity for more muscle mass and an overall bulky stature, weighing approximately the same as Neran, at around 125-150 lbs (57-68 kg). Due to a preference and heritage to dwell in caves and subterranean tunnels, the Hrothi have adapted fair skin with hair colors that are slightly more red-toned than Neran, ranging from chestnut, to auburn, to bright red. Their eyes are typically varying shades of brown, ranging from light to dark, a nod to their Proto-Neran ancestry, but a mismatch to their upbringing in the deep caverns of the Mountain Steppe.
Hrothi are far more mentally advanced than most of the other races and are equally balanced between their mental traits. They are also a social race. They don’t stand out in these attributes, but they are slightly better than the average person. Though Hrothi are stronger and more durable than your typical Neran, they are far less agile due to their short and stout bodies.
- Strong upper bodies, suited for digging and mending of earth.
- Underground senses:
- Always know what direction you are facing underground
- Always know (roughly) time of day underground
- This allows them to fit into spaces most races cannot fit into
- Their crouching movement is not reduced the same as other races
- Darkvision – Ability to see underground with little to no light sources
- Earthen Crafting Expertise.
- Naturally adept at researching new crafting patterns using stone materials
- Reduced crafting time when using stone materials
- Slow – Due to their small stature a Hrothi moves slower than most races and are incapable of performing vaulting maneuvers.
- Cannot reach objects as easily as other races
- Larger mounts are unusable to a Hrothi
- Limited in the maximum size of objects they can wield
If you are interested in playing with us, but would like to play as another tribe, there’s always possibility of migrating desired tribes.
Migration of tribes refers to emigrating tribes on a large or small scale and it is not only permitted, but it is encouraged as it will allow us to reap the benefits of all races. Migration can be done as soon as Kingdoms of Elyria, but possibility remains for the whole duration of the game.
The closest and easiest tribes to migrate will be the Neran, Kypiq and Waerd. More distant ones like Dras, To’resk and Janoa will require a longer journey. As there are already several members of community who will be migrating those, we will support them in reaching their, and your, destination. So if you’re hesitant to travel long distances, know that with us you will not be doing it alone nor unprepared.